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Systems, man, and cybernetics
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Systems, man, and cybernetics
Term
Metadata
Systems, man, and cybernetics
More specific terms
NT1
↓
Behavioral sciences
►
▼
NT2
↓
Animal behavior
NT2
↓
Cognition
►
▼
NT3
↓
Activity recognition
►
▼
NT4
↓
Human activity recognition
NT3
↓
Cognitive load
NT3
↓
Cognitive neuroscience
NT3
↓
Cognitive processes
NT3
↓
Commonsense reasoning
NT3
↓
Metacognition
NT3
↓
Self-aware
NT2
↓
Consumer behavior
►
▼
NT3
↓
Neuromarketing
NT3
↓
Self-service
NT2
↓
Psychiatry
►
▼
NT3
↓
Mental disorders
►
▼
NT4
↓
Anxiety disorders
NT4
↓
Eating disorders
NT2
↓
Psychology
►
▼
NT3
↓
Active perception
NT3
↓
Emotional responses
NT3
↓
Industrial psychology
NT3
↓
Mental health
NT3
↓
Mood
NT3
↓
Neuropsychology
NT3
↓
Psychometric testing
NT2
↓
Social intelligence
NT1
↓
Biological control systems
►
▼
NT2
↓
Biomarkers
►
▼
NT3
↓
Molecular biomarkers
►
▼
NT4
↓
Genomics
NT4
↓
Glycomics
NT4
↓
Lipidomics
NT4
↓
Metabolomics
NT4
↓
Proteomics
NT1
↓
Computational linguistics
►
▼
NT2
↓
Machine translation
NT2
↓
Sentiment analysis
NT1
↓
Cybernetics
►
▼
NT2
↓
Adaptive systems
►
▼
NT3
↓
Adaptive control
NT3
↓
Cognitive radar
NT3
↓
Line enhancers
NT3
↓
Multi-agent systems
►
▼
NT4
↓
Collaborative intelligence
NT3
↓
Variable structure systems
NT2
↓
Cognitive informatics
NT2
↓
Cognitive science
►
▼
NT3
↓
Human intelligence
►
▼
NT4
↓
Digital intelligence
NT4
↓
Hyper-intelligence
NT3
↓
Problem-solving
NT2
↓
Control theory
►
▼
NT3
↓
Control nonlinearities
►
▼
NT4
↓
Backstepping
NT4
↓
Feedback linearization
NT3
↓
Iterative learning control
NT3
↓
Observability
NT2
↓
Decision theory
►
▼
NT3
↓
Decision trees
►
▼
NT4
↓
Classification tree analysis
NT4
↓
Regression tree analysis
NT3
↓
TOPSIS
NT2
↓
Econophysics
NT2
↓
Emergent phenomena
NT2
↓
Intelligent control
►
▼
NT3
↓
Feedforward systems
NT3
↓
Neurocontrollers
NT2
↓
Linear feedback control systems
►
▼
NT3
↓
Frequency locked loops
NT3
↓
Phase locked loops
NT3
↓
State feedback
NT3
↓
Tracking loops
NT1
↓
Ergonomics
►
▼
NT2
↓
Job design
NT2
↓
Smart spaces
NT2
↓
User experience
►
▼
NT3
↓
Cyberbullying
NT1
↓
Human factors
►
▼
NT2
↓
Anthropomorphism
NT2
↓
Human augmentation
NT2
↓
Human image synthesis
NT2
↓
Human intelligence
►
▼
NT3
↓
Digital intelligence
NT3
↓
Hyper-intelligence
NT2
↓
Mental health
NT2
↓
Pedestrians
NT2
↓
Technology acceptance model
NT1
↓
Identification of persons
►
▼
NT2
↓
Biometrics (access control)
►
▼
NT3
↓
Face recognition
NT3
↓
Fingerprint recognition
NT3
↓
Gait recognition
NT3
↓
Iris recognition
NT3
↓
Keystroke dynamics
NT3
↓
Palmprint recognition
NT2
↓
Face recognition
NT2
↓
Fingerprint recognition
NT2
↓
Handwriting recognition
►
▼
NT3
↓
Forgery
NT2
↓
Speaker recognition
NT2
↓
Speech recognition
►
▼
NT3
↓
Automatic speech recognition
NT3
↓
Personal voice assistants
NT3
↓
Speech analysis
NT1
↓
Man-machine systems
►
▼
NT2
↓
Digital intelligence
NT2
↓
Extended reality
NT2
↓
Interactive systems
►
▼
NT3
↓
External stimuli
NT1
↓
Pervasive computing
►
▼
NT2
↓
Ubiquitous computing
►
▼
NT3
↓
Context-aware services
NT2
↓
Wearable computers
►
▼
NT3
↓
Smart glasses
NT3
↓
Wearable antennas
NT3
↓
Wearable Health Monitoring Systems
NT1
↓
Posthuman
NT1
↓
Remote working
NT1
↓
Transhuman
NT1
↓
User interfaces
►
▼
NT2
↓
Audio user interfaces
NT2
↓
Brain-computer interfaces
NT2
↓
Data visualization
►
▼
NT3
↓
Graph drawing
NT3
↓
Heat maps
NT3
↓
Isosurfaces
NT2
↓
Emotion recognition
NT2
↓
Exoskeletons
NT2
↓
Graphical user interfaces
►
▼
NT3
↓
Avatars
►
▼
NT4
↓
Digital humans
NT2
↓
Human computer interaction
►
▼
NT3
↓
Affective computing
NT3
↓
Chatbots
NT3
↓
Extended reality
NT3
↓
Gaze tracking
►
▼
NT4
↓
Electrooculography
NT3
↓
Head-mounted displays
NT3
↓
Head-up displays
NT3
↓
Human in the loop
NT3
↓
Immersive experience
NT3
↓
Telepresence
NT3
↓
Telexistence
NT2
↓
Human-robot interaction
►
▼
NT3
↓
Social robots
NT2
↓
Human-vehicle systems
NT2
↓
Smart cards
Related terms
RT
⇆
Systems thinking
Date of creation
31-Jul-2024
Accepted term
31-Jul-2024
Descendant terms
85
ARK
ark:/99152/t3146ny9xor2r0
More specific terms
13
Alternative terms
0
Related terms
1
Notes
0
Metadata
BS8723-5
DC
MADS
SKOS-Core
VDEX
XTM
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Central terms
Human factors
Cybernetics
User interfaces
Ergonomics
Man-machine systems
Identification of persons
Biological control systems
Computational linguistics
Posthuman
Transhuman